SH2-157 The Lobster Claw Nebula - with NGC 7635 (The Bubble Nebula) in SHO - 4.25 hours.

Date: December 30, 2021

Cosgrove’s Cosmos Catalog #0092

SH2-157 - The Lobster Claw Nebula - along with NGC 7635 (The bubble Nebula) visible on the left side of the field. (Click for high res version via Astrobin.com)

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    About the Target

    SH2-157, also known as the Lobster Claw Nebula, is an emission nebula located about 11,000 light-years away in the constellation of Cassiopeia. The red/orange portions of the nebula are made up of strong HII regions predominantly yellow part of the nebula is a very large H II region. The blue-colored regions are predominately from the emission of light from molecular oxygen.

    To the left of the image, you can see NGC 7635 - the Bubble Nebula, which is much more widely known. Also visible is the star cluster NGC 7510, seen at the top right of the image.

    Annotated Image

    Location in the Sky

    This chart was created with the new Pixinsight FindingChart Process. This Image of the Lobster Claw Nebula is show in the red region above.

    About the Project

    The Lobster Claw Nebula is not as well known as many Astro targets - but I have seen some really nice images of it before and because of its unusual nature, I had added it to my target wish list. I thought I had my chance to grab it on November 8th this year. Many of my recent projects have come from a spate of wonderful clear skies with no moon that happened from Nov 5th through Nov 8th. With almost 12 hours of darkness, I shot as much as I could! On November 8th, I decided to try for a few new targets. I had heard that the clear weather that we had been having was due to continue for 2-3 more nights. As a result of this, I started a few new targets on the 8th and planned on continuing as long as the weather held out.

    Well - the weather did NOT hold out and the 8th turned out to be the end of the clear skies!

    As a result of this, I ended up with a few projects that were a little - shall we say - “lean” on integration time. The last project I published, IC 1848, was in the same boat. SO I have been processing these and seeing what I could do with the data.

    On one hand, I must say that the resulting images are much better than I expected given the short integration times. On the other hand, I must admit that these are not examples of excellent results that I would like to show. So for now - these projects will show what can be done with shorter than optimal total exposure times. They are also a placeholder. One day I hope to get back to these images and add more data to them. Then perhaps I will have a new version that I can be unashamed of!

    This image was shot with my Askar FRA400 Platform, which has a focal length of 400mm and an f-ratio of 5.5. This rig sports an ASI1600MM-Pro mono camera and I shot 300-second subframes using Ha. O3, and S2 narrowband filters.

    The lower focal length of this rig allowed me to capture the entire area of the Lobster Claw while still having enough coverage to grab the Bubble Nebula.

    Bubble Nebula Included!

    I have shot the bubble nebula before with a rig with a much longer focal length. That project shows this interesting area of sky with far better details This project can be seen HERE.

     

    A larger scale version of the Bubble Nebula shot last year. (click to enlarge)

     

    A Critique of the Image

    When I look at the individual Ha, O3 & S2 images, I see a very strong signal in the Ha image and very weak images on the O3 and S2 signals. This makes perfect sense - this is after all primarily an HII emission nebula. But the O3 and S2 images contribute important color information for the Hubble Palette SHO rendering. The relatively short exposure integration means that these layers are starved for photons and the resulting images are very noisy and not all smooth.

    As a result of this, I had to be very aggressive with noise reduction. I did my normal Linear Noise reduction step using MLT, and a Nonlinear Nie reduction step using ACDNR using pretty aggressive terms. Finally, I used Topaz AI Denoise and Photoshop NR on certain spot areas.

    When looking at the whole image - it came out reasonably well. However, if you do a deep dive and look at the image at the pixel level you can see some mottling in the background sky and some distortion around small stars. These would not likely happen if I had a lot more integration time.

    Also, the orange color of the main part of the “Claw” lacks some variation in color that I think. would have had if the O3 and S2 images had more integration time on them.

    So my final verdict? Not bad for a relatively short exposure on a faint object - but far from a great image. I will of course save all of my raw data and I hope to someday collect more data and create a better version of this image.

    Fixing My Short Integration Time Problem

    There are two primary drivers that cause me to end up with shorter than desired integration times: Cloudy skies and Trees!

    In update New York, we end up having a lot of weather-driven by the Great Lakes. This means too many cloudy days and there is not a lot I can do about that. When we do have a clear moonless night, I do run 3 telescope platforms so that I can capture photons in parallel. I am planning on adding a fourth platform but this takes me only so far.

    The other problem is TREES! My property has too many of them and they act to hem in the sky that I can see. To shoot a target, I have to wait for it to first clear the trees on the east side of the property and then I can shoot until the target hits the trees on the west side of the property. The time on target between these events is typically around 3 hours. This is way too limiting for a serious astrophotographer.

    But this is one that I can do something about!

    Are the chain saws coming out? Nope. But I have been retired for two years and my wife just retired this past summer. We have decided to move to a new home. We are currently searching to buy a property that is likely located to the south of our current location (darker skies) and we are looking for property sized between 3 and 20 acres that we could build a new house on - and more importantly - build a 15’x15’ Roll-Off-Roof Observatory with four piers! I am looking for open dark skies for the observatory and a section of trees for the house.

    Since we are likely to build a new house, I am looking for an Architect that can design the house and create a stamped set of plans for the observatory. I am also looking for a custom builder that could build the observatory at the same time as the house.

    Hopefully, within the next year or two, I will solve my “Tree” problem!

    I will probably open a new section on this website as I begin to make progress on the observatory. Stay tuned!


    Image Processing Detail (Note this is all mostly based on Pixinsight)


    1. Assess all captures with Blink

    • Light images

      • all images look great - no gradients or problems seen

    • Flat Frames - no problems seen

    • Flat Darks

      • Taken from IC1805 project. Greens are missing but have the same exposure time as red, so we can use those

    • Darks - taken from IC1805 project

    2. WBPP Script

    • All images loaded into WBPP

    • Cosmetic correction enabled

    • Drizzle integration was chosen to deal with slight undersampling

    • Pedastal image of 50 used on Ha channel

    • Integration was enabled and this seems to simplify the DrizzleIntegration process for me.

    The WBPP Preprocess Screen

    The Integration Screen showing rejection thresholds used.

    3. DrizzleIntegration

    • Default paramters used

    • Run for each image to create all image masters.

    4. Dynamic Crop

    • A common best crop position was used and implemented with DynamicCrop

    5. DBE - no obvious gradients seen so DBE was not run at this stage

    6. Prep for Deconvolution

    • Object Masks created for each layer.

      • A copy made of the Linear images. Use STF->HT methods of creating a nonlinear image

      • HT was used to adjust the mask so that the background sky was black, and most Nebula areas were white. Convolution run on mask 2X, with std dev = 4.

    • Create local Support Image

      • These are basically star maps of the biggest and brightest stars. Since these are usually saturated and clipped, they never have normal point spread functions, so they don’t fit the deconvolution model and it does bad things to them. I probably only need to create one of these and use it for all images, but I tend to do a custom one for each color. Probably no real value in doing this.

      • This was created using the Ha image and used for all. I used Starmap with 6 layers and every else set to default for this.

      • The final image was boosted a bit using HT

    • Psf files created- These are point spread function files. I created the using the PSImage Script. Piece of cake! See an example of what this tool looks like in use below.

    The Ha Object Mask (click to enlarge)

    The O3 Object Mask (click to enlarge)

    The S2 Object Mask (click to enlarge)

    The Ha Local Support Image (click to enlarge)

    The O3 Local Support Image (click to enlarge)

    The S2 Local Support Image (click to enlarge)

    The Ha PSF image

    The O3 PSF image

    The S2 PSF image

    7. Run Deconvolution

    • Setup several preview areas to test on each image

    • Apply the object mask

    • Set the deconvolution tool to use the right psf and local support maps

    • For each layer - explore what global dark value gives the best response without dark rings.

      • Ha: 0.008 20 interactions

      • O3: 0.02, 20 interactions

      • S2: 0.05, 20 interactions

    The Ha Image before Deconvolution applied (click to enlarge)

    The O3 Image before Deconvolution applied (click to enlarge)

    The S2 Image before Deconvolution applied (click to enlarge)

    The Ha Image after Deconvolution applied (click to enlarge)

    The O3 Image after Deconvolution applied (click to enlarge)

    The S2 Image after Deconvolution applied (click to enlarge)

    8. Linear noise reduction

    • Apply MLT with the following parameters shown below

    • Test on preview and apply to each image.

    The Ha image before the Linear Denoise Operation with MLT.

    The O3 image before the Linear Denoise Operation with MLT.

    The S2 image before the Linear Denoise Operation with MLT.

    The Ha image after the Linear Denoise Operation with MLT.

    The O3 image after the Linear Denoise Operation with MLT.

    The S2 image after the Linear Denoise Operation with MLT.

    9. Go Nonlinear and Combine Images

    • Now I am ready to go nonlinear. For each image:

      • Select a preview of the background sky

      • Use MaskedStretch with the selected preview to stretch the image

    • Balance the images with LinFit, using the Ha image as the reference image. This balances out the signals and background.

    The Linfit panel as used. Note that the reject low is a bit higher and the reject high is a bit lower.

    The balanced Nonlinear Images.


    10. Create a Color SHO Image.

    • Use ChannelCombinaton tool to create the initial SHO image. This is image is very green - now remove the excess green

    • SCNR with Green Channel

    • Now the problem is the magenta stars in the rea outside the nebula. Remove this by making a mask

      • use ColorMask script to select magenta - set blur layers to 1.

      • Now edit out the shape of the nebula and its interior from the mask using the DynamicPaintBrush

      • Apply mask

      • Use CT to Reduce the red curve

    Initial SHO Image (click to enlarge)

    Magenta Mask created with the ColorMask Script (click to enlarge)

    ISHO Image after SCNR to remove green (click to enlarge)

    The SHO image after the Magenta Mask was applied and CT used to reduce Sat (click to enlarge)


    11. Apply DBE to remove some residual Color Gradients.

    • Pattern selected as shown below

    • Apply with subtraction.

    DBE pattern to remove color gradients.

    12. Create Color Masks and Enhance

    • Blue mask - use ColorMask script with Blue chosen, 1 layer smoothing

    • Adjust mask

      • use HT to boost

      • Run deconvolution on the mask to smooth it out

    • Green mask - ColorMask script with Green Chosen

    • Adjust mask as in the blue example above

    • Apply Blue Mask

      • Adjust with CT - B layer and sat

    • Apply Green Mask

      • Adjust with CT R, G, B, and Sat

      • Run LHE Radius 64, Contrast 2.0, Amount 0.5, Histogram 8-bit

      • Run LHE Radius 200, Contrast 2.0, Amount 0.80, Histogram 12-bit

    • Using the GAME Script, create gradient masks for the bubble nebula and the claw regions of the image

      • apply bubble and run HDRMT 8 layers

      • apply claw and use CT to adjust

    Blue Mask

    Game Mask for Claw Region

    Green mask to adjust Orange regions.

    Game Mask for Bubble Region

    13. Apply Nonlinear Noise Reduction

    • Setup ACDNR Lightness Panel as shown

    • Setup ACDNR Chrominance panel as shown

    • Select several previews and test

    • Apply to the image.

    ACDNR Lightness Panel settings

    Before ACDNR Applied

    ACDNR Chrominance

    After ACDNR Applied

    14. Tweak Star Colors

    • Create a star mask using StartNet

    • Boost with HT

    • Apply the mask

    • Use CT to adjust star color

    17. Star Reduction

    • Use EZ-StarReduction script with Adam Block method to reduce stars

    Before EZ-StarReduction

    After EZ-StarReduction

    18. Move to PhotoShop

    • Export as 16-bit tiff

    • Open in Photoshop

    • Use Camera Raw filter to tweak color, tone, and Clarity

    • Use Starshrink to reduce small stars

    • Use Starshrink to reduce large stars

    • Use Topaz AI Denoise to aggressively

    • Crop the image for better compiston

    • Select regions of interest with the lasso and a feather of 150 and tweak using Camera Raw filter

    • Add watermarks

    • Export various versions of the image


    More Info


    Capture Details

    Lights

    • Taken on the night of Nov 8th, 2021

    • 20 x 300 seconds, bin 1x1 @ -15C, unity gain, Astronomiks 6nm Ha filter

    • 16 x 300 seconds, bin 1x1 @ -15C, unity gain, Astronomiks 6nm O3 filter

    • 15 x 300 seconds, bin 1x1 @ -15C, unity gain, Astronomiks 6nm S2 filter

    • Total of 4 hours 15 minutes

    Cal Frames

    • 25 Darks at 300 seconds, bin 1x1, -15C, gain unity

    • 25 Dark Flats at each Flat exposure times, bin 1x1, -15C, gain unity

    • 15 Ha, O3, and S2 flats


    Capture Hardware:

    • Scope: Astrophysics 130mm Starfire F/8.35 APO refractor
    • Guide Scope: Televue 76mm Doublet
    • Camera: ZWO AS2600mm-pro with ZWO 7x36 Filter wheel with ZWO  LRGB filter set, 
    • and Astronomiks 6nm Narrowband filter set
    • Guide Camera: ZWO ASI290Mini
    • Focus Motor: Pegasus Astro Focus Cube 2
    • Camera Rotator: Pegasus Astro Falcon
    • Mount: Ioptron CEM60
    • Polar Alignment: Polemaster camera

    Software:

    Capture Software: PHD2 Guider, Sequence Generator Pro controller

    Image Processing: Pixinsight, Photoshop - assisted by Coffee, extensive processing indecision and second-guessing, editor regret and much swearing…..

    Click below to see the Telescope Platform version used for this image

    Patrick A. Cosgrove

    A retired technology geek leveraging his background and skills in Imaging Systems and Computers to pursue the challenging realm of Astrophotography. This has been a fascinating journey where Art and Technology confront the beauty and scale of a universe that boggles the mind…. It’s all about capturing ancient light - those whispering photons that have traveled long and far….

    https://cosgrovescosmos.com/
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    NGC 1499: A Narrow Field Shot of the - California Nebula - in SHO - 10 Hours

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    IC 1848 - The Soul Nebula - Only 2 Hours of NB Data from an Abandoned Project