NGC 7008- The Fetus Nebula (2026): Image Processing Walkthrough

Aug 19, 2026

My Image of NGC 7008.

This page is the Image Processing Walkthrought page for the NGC 7008 (2026) Imaging Project.

🔭 Project Summary

Target: NGC 7008 — The Fetus Nebula / PN G093.4+05.4 / PK 93+5.2

Capture Dates: July 11, 12, 22, and 23, 2026

Constellation: Cygnus • Distance: ≈ 2,800 light-years

Type: Planetary nebula — the glowing outer atmosphere of a dying Sun-like star

Angular Size: ≈ 1.4 arcminutes, or about 86 arcseconds across

Imaging Period: July 11–23, 2026 • Total Integration: 10 h 30 m 00 s (HOO narrowband + RGB stars)

Filters: Ha · OIII (Astronomik 36 mm 6 nm) + R · G · B (ZWO 36 mm LRGB Gen II)

Telescope: Sharpstar SCA260 V2 260 mm f/5.0 Special Cassegrain Astrograph

Camera: ZWO ASI2600MM-Pro (−10 °C; Gain 100 narrowband, Gain 0 RGB)

Mount: iOptron CEM70 on custom steel pier with modified iOptron top pier plate

Guiding: ZWO OAG-L with ZWO ASI174MM-Mini guide camera

Processing: PixInsight (HOO narrowband + RGB stars) & Photoshop

Location: Whispering Skies Observatory · Honeoye Falls, NY (USA)

Acquisition Notes: Ha: 52 × 300 s; OIII: 52 × 300 s; R: 36 × 60 s; G: 37 × 60 s; B: 37 × 60 s, all bin 1×1 at −10 °C; total 10 h 30 m 00 s after culling bad or questionable subs.

Calibration Notes: 25 darks at 300 s, bin 1×1, −10 °C, Gain 100; 25 darks at 60 s, bin 1×1, −10 °C, Gain 0; 30 dark flats at each flat exposure time; 15 flats each for Ha, OIII, R, G, and B.

Image Note: This HOO narrowband image with RGB stars frames NGC 7008, a compact and highly structured planetary nebula in Cygnus. The small apparent size of the target makes the field feel wide and star-rich, while the nebula itself shows a broken, knotted shell with the curled structure that gives the Fetus Nebula its informal name.



Table of Contents Show (Click on lines to navigate)

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    Special Note

    Welcome to the new Image Processing Page for this project! If you arrived here from the main Image Project, you can easily return to it using your browser's back button.

    Abbreviations Used

    ACM
    Astro Color Mixer Script
    ACE
    Astro Contrast Enhancer Script
    BXT
    BlurXTerminator by RC-Astro
    CC
    Cosmetic Correction
    CT
    CurvesTransformation process
    DBE
    DynamicBackgroundExtraction process
    ET
    ExponentialTransformation process
    HT
    HistogramTransformation process
    NXT
    NoiseXTerminator by RC-Astro
    MLT
    MultiscaleLinearTransform
    PI
    PixInsight
    PS
    Photoshop
    SCNR
    SubtractiveChromaticNoiseReduction process
    SFS
    SubframeSelector
    SPCC
    SpectroPhotometricColorCalibration
    STF
    ScreenTransferFunction
    SXT
    StarXTerminator by RC-Astro
    WBPP
    WeightedBatchPreprocessing script
    STF→HT
    Drag the STF triangle to the base of HistogramTransformation, then apply it to the image to take it nonlinear.

    NGC 7008 HOO + RGB Stars Processing Flow

    Sequential summary of the actual NGC 7008 workflow, following the published NGC 7008 image processing walkthrough: Blink review, WBPP 3.01 integration, HOO/RGB master construction, linear correction, aggressive RGB star preparation, nonlinear HOO work, masked color and contrast refinement, RGB star recombination, crop selection, final PixInsight tweaks, and Photoshop output.

    1. Blink Review and Frame Culling
    1. Review All Lights Inspected Ha, OIII, SII, R, G, and B frames; lots of satellite tracks were present but easy to handle
    2. Cull Narrowband Frames Removed 3 Ha frames for clouds, 1 OIII frame for clouds, and 2 SII frames for clouds
    3. Cull RGB Frames No Red, Green, or Blue frames were removed after review
    4. Check Calibration Frames Darks, dark flats, and flats all looked suitable for processing
    2. WBPP 3.01 Calibration and Integration
    5. Load WBPP Data Reset WBPP, loaded all lights, flats, and darks, and selected the WBPP output folder
    6. Configure WBPP Used maximum quality, automatic reference image, automatic pedestal, cosmetic correction for all lights, and autocrop
    7. Set Exposure Tolerances Set dark and light exposure tolerances to 0 so calibration matched the exposure groups precisely
    8. Run Integration WBPP completed in about 1:20 with no errors
    3. Master Image Setup
    9. Load Master Frames Loaded and renamed the integrated Ha, OIII, SII, R, G, and B master images
    10. Drop SII for Final Color The SII master showed almost no useful detail, so the project shifted from planned SHO to HOO
    11. Build HOO Image Used ChannelCombination to create the master HOO color image from Ha and OIII data
    12. Build RGB Image Used ChannelCombination to create the master RGB image for natural star color
    4. Initial Linear HOO Processing
    13. DBE on HOO Ran DynamicBackgroundExtraction on the linear HOO image
    14. BXT Correct Only Ran BlurXTerminator in correct-only mode to clean up corner stars; the SCA260 field was already crisp
    15. Measure Stars Used the PFSImage script to measure star sizes: X = 2.84 and Y = 2.76
    16. Full BXT Ran full BlurXTerminator with enhanced values to shrink stars more aggressively
    17. NXT V3 Applied NoiseXTerminator V3 to clean the linear HOO image
    18. SXT Star Removal Ran StarXTerminator and removed the narrowband stars; they were not saved for final recombination
    5. Linear RGB Star Processing
    19. DBE on RGB Ran DBE with subtraction on the RGB image using samples that avoided the nebula
    20. Correct Red Bias DBE reduced a strong red imbalance before color calibration
    21. SPCC Calibration Used SPCC with the Ideal curve and ZWO R, G, and B filter curves
    22. Measure RGB Stars Used PFSImage to measure RGB star sizes: X = 1.87 and Y = 1.77
    23. Aggressive BXT Used strong BlurXTerminator star reduction so the stars would hold up after the zoom-and-crop presentation
    24. SXT for RGB Stars Ran StarXTerminator and kept the RGB star image; the RGB starless image was not used
    6. Take RGB Stars Nonlinear
    25. Star Stretch Script Used the Seti Astro Star Stretch script with default settings
    26. Prepare Final Star Layer Created a nonlinear RGB star image for later ScreenStars recombination
    7. Take the Starless HOO Image Nonlinear
    27. STF to Histogram Used the STF→HistogramTransformation method to take the HOO starless image nonlinear
    8. Mask Construction for Nonlinear HOO Work
    28. Create WarmMask Used ColourMask with StartHue 277 and EndHue 346, blur 5, then boosted the mask with CurvesTransformation
    29. Create CyanMask Used ColourMask with StartHue 162 and EndHue 259, blur 5, then boosted the mask with CurvesTransformation
    30. Create CoreMask Used the GAME script to build a mask around the compact nebular core
    9. Nonlinear HOO Color, Tone, and Detail Work
    31. Base CT Work Used CurvesTransformation to set the basic tone scale and color saturation
    32. Background Neutralization Applied BackgroundNeutralization to remove green from the background sky
    33. HDRMT Detail Recovery Applied HDRMT with 6 levels, To Lightness, and Lightness Mask checked to pull detail from bright areas
    34. BXT as Sharpener Used BlurXTerminator as a controlled sharpener after testing several settings
    35. Local Histogram Equalization Applied LHE with the CoreMask for fine and medium-scale detail enhancement
    36. Masked Noise Control Applied NoiseXTerminator with the WarmMask, then later again to smooth grain
    37. Cyan Saturation Used CurvesTransformation with the CyanMask to enhance color separation in the shell
    38. ACM and ACE Polish Used Astro Color Mixer for color position and Astro Contrast Enhancer for light Texture and Clarity
    39. Background and Ha Features Used an inverse CoreMask to darken the background and enhance faint red hair-like Ha features
    40. Photoshop Area Work Exported to Photoshop for lasso-based color work on faint red regions where local selections were simpler
    10. Add RGB Stars Back In
    41. ScreenStars Recombination Used the ScreenStars app to add the prepared RGB stars back into the processed HOO starless image
    42. Keep Stars Tight The goal was to keep the RGB stars small enough to survive the aggressive crop without looking oversized
    11. Crop, Photoshop Polish, and Final PixInsight Tweaks
    43. Export TIFF Saved the image as a 16-bit unsigned TIFF and moved it to Photoshop
    44. Choose Final Crop Compared an initial crop with a more aggressive crop after feedback from local astrophotographers
    45. Return to PixInsight Applied slight red/magenta saturation reduction with ACM and slight sharpening with ACE
    12. Final Photoshop Prep and Web Output
    46. Add Watermarks Added the project watermark and presentation finishing touches
    47. Final JPEG Exports Exported clear, watermarked, and web-sized JPEG versions for publication and sharing
    48. Final Image Completed the final NGC 7008 HOO image with RGB stars

    Processing this Image

    (Most of the Processing was done in PixInsight, with some final touches done in Photoshop)

    Note:

    I had originally intended for this project to be an SHOrgb project. So, PI WBPP was done assuming this. However, the SII signal had little to show, so I shifted to a HOOrgb project.

    1. Blink

    • General

      • Lots of satellite tracks - easy to handle.

    • Ha

      • 3 frames removed - all for clouds.

    • OIII

      • 1 frame removed - for clouds.

    • SII

      • 2 frames removed for clouds.

    • Red

      • Zero frames removed.

    • Green

      • Zero frames removed.

    • Blue

      • Zero frames removed.

    • Darks

      • All looked OK

    • Dark Flats

      • All looked OK

    • Flats

      • All looked OK

    2. WBPP 3.01

    • Reset everything

    • Load all lights

    • Load all flats

    • Load all darks

    • Select - maximum quality

    • Reference Image - auto - the default

    • Select the output directory for the WBPP folder

    • Enable CC for all light frames

    • Pedestal value - auto

    • Darks - set exposure tolerance to 0

    • Lights - set exposure tolerance to 0

    • Set for Autocrop

      WBPP ran for 1:20. No errors.

    WBPP Calibration View

    WBPP Post Calibration View

    WBPP Pipeline View

    3. Load Master Images and Create Color Images

    • Load all master images and rename them.

    • SII image showed almost no detail, so I dropped it and went to an HOO image.

    • Using ChannelCombination, create the Master HOO and RGB color images

    • For some reason I have not determined, the red channel has a much stronger image for the RGB color image - this was a little odd, to say the least, but I assumed I could calibrate this strong color bias out as part of the normal processing.

    Master Ha, OIII, and SII Images

    Master HOO image.

    Master R, G, and B images

    Master RGB color image.

    4. Initial Processing of Linear HOO data

    • DBE was run on the image.

    • Run BXT - correct only. This cleans up the stars at the corners. Not much to do in this image as the scope is very crisp.

    • Run PFSImage script to measure star sizes. X = 2.84 Y = 2.76. This will influence the values used in BXT.

    • Run Full BXT - I am using an enhanced set of values to shrink stars more. These are about double the measured star sizes. See the BXT Panel Snapshot below.

    • Run NXT V3 - see params from snapshot below.

    • Run SXT and remove stars - we are not going to use the narrowband stars, so no need to save them.


    DBE Sampling Plan for the HOO image (click to enlarge)

    DBE HOO Before Image (click to enlarge)

    DBE HOO After Image (click to enlarge)

    DBE HOO Background Image (click to enlarge)

    Measuring Star Sizes with PFSImage Script (click to enlarge)

    BXT Settings Used. (click to enlarge)

    NXT Panel used. (click to enlarge)


    Master HOO Before BXT Correct Only, After BXT Correct Only, After BXT Full, After NXT


    Master HOO Image (click to enlarge)

    HOO Starless Image.

    5. Process the Linear RGB Data

    • Run DBE for the RGB linear image. Use subtraction for the correction method. Choose a sampling plan that avoids the nebulae (see below)

      • This took out a major red imbalance, but the stars are still looking red. I assume that SPCC will correct for that.

    • Select a preview rectangle that samples the background sky, and then set up and run SPCC.

      • Use the Ideal curve

      • Use ZWO R, G, & B filter curves

      • After this, the stars look much better, and the red is gone!

    • Run the PFSImage script to measure star sizes. X = 1.87, Y = 1.77. This will influence the values used in BXT.

    • This target is very small, and I need very small stars so that when I do an aggressive zoom-and-crop operation, the stars won’t look huge. To accomplish this, I was very aggressive with BXT.

    • The resulting BXT pass produced very small stars, which was exactly what this crop needed.

    • Run SXT and don’t save the RGB starless image - we are not going to use that one.

    Master RGB DBE Sampling Plan (click to enlarge)

    Before DBE (click to enlarge)

    Master RGB after DBE (click to enlarge)

    Master RGB Background subtracted (click to enlarge)

    Measuring RGB star sizes.

    Params used for BXT

     

    SPCC Panel settings.

    SPCC Regression Results.

    Before SPCC (click to enlarge)

    After SPCC (click to enlarge)

    Small stars after aggressive BXT

    6. Take RGB Stars Nonlinear

    • Use Seti Astro Star Stretch Script to stretch Stars

    • I used the default settings.

    Nonlinear RGB Star Image.

    7. Take HOO Starless Image Nonlinear

    • Use the STF→HT method to take the HOO starless image nonlinear; see the screenshot below for parameters.

    Nonlinear HOO image

    8. Process the Nonlinear HOO Starless Image

    This is the big meaty step of this process. In this section, I will focus on getting Green/Magenta under control, nailing the tone scale and color separation, doing masked warm/cool refinement, and then ACM/ACE polish.

    • Create the WarmMask

      • Use the ColourMask Process with StartHue 277 and an end hue of 346, with a blur of 5

      • Apply CT to boost the mask

    • Create the Cyan Mask

      • Use the ColourMask Process with Start Hue 162 and an end hue of 259, with a blur of 5

      • Apply CT to boost the mask

    • Use the GAME script to create a CoreMask around the nebula.

    • Now we can start processing the image.

    • Apply CT to set the basic tone scale and color saturation

    • Apply Background Neutralization to remove the green from the background sky.

    • Apply HDRMT with levels = 6 and “To Lightness” and “Lightness Mask” Checked. This will pull some detail out of the bright areas.

    • Apply CT to rebalance brights and bring up saturation

    • To bring out more detail, I am going to use BXT as a sharpener. I experimented with several settings and settled on the one I used here (see screenshot below), as it cleaned up some of the detail.

    • Another CT.

    • Apply LHE1 with a factor of 22, a contrast limit of 2.0, an amount of 0.37, and a histogram of 8 bits with the CoreMask in place. (This will bring up some finer detail)

    • Apply LHE2 with a factor of 86, a contrast limit of 2.0, an amount of 0.17, and a histogram of 8 bits with the CoreMask in place. (This will bring up some medium detail)

    • Apply NXT with the WarmMask to reduce the noise there.

    • Apply CT with the CyanMask to enhance color saturation there.

    • Use Astro Color Mixer to tweak the color position - a bit more saturation, a bit of a red rotation, and a touch-up of the cyan in the shell.

    • Use Astro Contrast Enhancer to add a light touch of Texture and Clarity.

    • Use CT with an inverse CoreMask to darken the background and enhance red hair features.

    • Do a NXT run to smooth things out a bit.

    • Export to Photoshop to enhance slight red Ha features in the background. Sometimes it is just simpler to use the PS lasso and Color adjust in Photoshop.

    Params used to create the initial WarmMask

    Panel used to create the Cyan Mask

    Initial WarmMask (click to enlarge)

    WarmMask after CT Boost (click to enlarge)

    Initial CyanMask (click to enlarge)

    After CT Boost (click to enlarge)

    The Core Mask (click to enlarge)

    Initial HOO Image (Click to enlarge)

    Apply CT(click to enlarge)

    Apply Background Neutralization (click to enlarge).

    After HDRMT (click to enlarge)

    BXT used as a sharpener (click to enlarge)

    Another CT adjust (click to enlarge)

    Apply LHE2 with the CoreMask (click to enlarge)

    After NXT using the WarmMask (click to enlarge)

     

    ACM applied with some light color adjustment (click to enlarge)

    CT applied with the inverse CoreMask (click to enlarge)

    NXT to smooth out the grain. (click to enlarge)

    Now we zoom in to see the nebula detail. (click to enlarge)

    CT Adjustment(click to enlarge)

    After LHE1 with the WarmMask (click to enlarge)

     

    LHE1 with the Core Mask(click to enlarge)

    NXT Params used(click to enlarge)

    After CT with the CyanMask (click to enlarge)

    After ACE tweak with light Texture and Clarity (click to enlarge)

    After PS Lasso work on faint red regions. (click to enlarge)

    9. Add the Stars Back In

    • My goal here was to keep the stars as tight as I could. Using the RGB stars I had prepared, I used the ScreenStar App to add the stars back in.

    The script used to add the images back in - with smaller stars.

    The image - Back with the stars!

    10. Export the Image to Photoshop for Polishing

    • Save the image as a 16-bit unsigned TIFF and move it to Photoshop

    • My first step was to determine the right crop for this image. I did not want to go too far, and I ended up with the first image

    • I shared this with some of my local astrophotographers, and based on their feedback, I made the second one with a more aggressive crop

    • I then exported this to PixInsight for final processing.

    Initial Crop.

    FInal Crop

    11. Final PixInsight Tweaks

    • Slight reduction of red-magenta saturation with ACM

    • Slight sharpening with ACE

    • This was the final image!

    After ACE Tweak.

    After ACM tweak.

    12. Final Photoshop Prep

    • Added Watermarks

    • Export Clear, Watermarked, and web-sized JPEGs.

    13. The Final Image!

    The Final Image


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    Thanks,

    Pat

    Patrick A. Cosgrove

    A retired technology geek leveraging his background and skills in Imaging Systems and Computers to pursue the challenging realm of Astrophotography. This has been a fascinating journey where Art and Technology confront the beauty and scale of a universe that boggles the mind…. It’s all about capturing ancient light - those whispering photons that have traveled long and far….

    https://cosgrovescosmos.com/
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