The Sadr Region of Cygnus 2026: Image Processing Walkthrough

Aug 7, 2026

My Image of the Sadr region in the center of Cygnus

🔭 Project Summary

Target: The Sadr Region — IC 1318 / Sh2-108 / Gamma Cygni Nebula complex

Capture Dates: July 11, 12, 22, and 23, 2026

Constellation: Cygnus • Distance: ≈ 4,500–5,000 light-years for the nebular complex; Sadr ≈ 1,800 light-years

Type: Wide-field emission nebula complex with dark molecular clouds, bright nebulae, young stars, and open cluster NGC 6910

Imaging Period: July 11–23, 2026 • Total Integration: 12 h 46 m 00 s (SHO narrowband + RGB stars)

Filters: Ha · OIII · SII (Astronomik 36 mm 6 nm) + R · G · B (ZWO 36 mm LRGB Gen II)

Telescope: Askar FRA400 72 mm f/5.6 Quintuplet Air-Spaced Astrograph

Camera: ZWO ASI2600MM-Pro (−10 °C; Gain 100 narrowband, Gain 0 RGB)

Mount: ZWO AM5 on custom steel pier

Processing: PixInsight (SHO narrowband + RGB stars) & Photoshop

Location: Whispering Skies Observatory · Honeoye Falls, NY (USA)

Acquisition Notes: Ha: 44 × 300 s; OIII: 41 × 300 s; SII: 46 × 300 s; R: 37 × 60 s; G: 37 × 60 s; B: 37 × 60 s, all bin 1×1 at −10 °C; total 12 h 46 m 00 s after culling bad or questionable subs.

Image Note: This wide-field SHO narrowband image frames the Sadr / Gamma Cygni region, including IC 1318, Sh2-108, NGC 6910, Lynds bright and dark nebulae, and Barnard dark nebulae across the dense Cygnus Milky Way.



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    Special Note

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    Abbreviations Used

    ACM Astro Color Mixer Script

    ACE Astro Contrast Enhancer Script

    BXT BlurXTerminator by RC-Astro

    CC Cosmetic Correction

    CT Curves Transformation Process

    DBE Dynamic Background Extraction Process

    ET Exponential Transformation

    HT Histogram Transformation

    NXT NoiseXTerminator by RC-Astro

    MLT Multiscale Linear Transform

    PI PixInsight

    PS Photoshop

    SCNR Subtractive Chromatic Noise Reduction Process

    ‍ ‍SFS SubFrameSelector

    SPCC SpectroPhotometric Color Calibration

    STF Screen Transfer Function

    STF->HT method – Drag the STF triangle to the base of HistogramTransformation, then apply it to the image to take it nonlinear.

    SXT StarXTerminator by RC-Astro

    WBPP Weighted Batch Preprocessing Script

    Sadr Region SHO + RGB Stars Processing Flow

    Sequential summary of the actual Sadr Region workflow, following the published processing walkthrough from Blink review and WBPP 3.01 integration through SHO/RGB master construction, linear correction, star separation, GHS stretching, masked SHO color and contrast work, RGB star recombination, and final Photoshop output.

    1. Blink Review and Frame Culling
    1. Review All Lights Inspected Ha, OIII, SII, R, G, and B frames; there were many satellite tracks, but they were easy to handle
    2. Cull Narrowband Frames Removed 10 Ha frames, 12 OIII frames, and 3 SII frames for focus, tracking, or clouds
    3. Keep RGB Frames No Red, Green, or Blue frames were removed after review
    4. Check Calibration Frames Darks, dark flats, and flats all looked suitable for processing
    2. WBPP 3.01 Calibration and Integration
    5. Load WBPP Data Reset WBPP, loaded all lights, flats, and darks, and selected the output directory
    6. Configure WBPP Used maximum quality, automatic reference image, automatic pedestal, cosmetic correction for all lights, and autocrop
    7. Set Exposure Tolerances Set dark and light exposure tolerances to 0 so calibration matched the exposure groups precisely
    8. Run Integration WBPP ran in about 1 hour 52 minutes; despite odd summary-screen errors, the master frames looked good
    3. Master Image Setup
    9. Load Master Frames Loaded and renamed the integrated Ha, OIII, SII, R, G, and B master images
    10. Build SHO Image Used ChannelCombination to create the master SHO color image from the narrowband masters
    11. Build RGB Image Used ChannelCombination to create the master RGB image for natural star color
    4. Initial Linear SHO Processing
    12. Skip DBE No obvious gradients were visible in the master SHO image, so DBE was not used on the SHO data
    13. BXT Correct Only Ran BlurXTerminator in correct-only mode to clean up corner stars; the FRA400 field was already very crisp
    14. Measure Stars Used the PFSImage script to measure star sizes: X = 2.49 and Y = 2.32
    15. Full BXT Ran full BlurXTerminator with enhanced values, roughly double the measured star sizes, to shrink and refine the star field
    16. NXT V3 Applied NoiseXTerminator V3 to clean the linear SHO image before star removal
    17. SXT Star Removal Ran StarXTerminator on the SHO image and did not keep the SHO stars
    18. NarrowbandNormalization Ran NarrowbandNormalization on the SHO starless image using the project-specific settings shown in the walkthrough
    5. Linear RGB Star Processing
    19. DBE on RGB Ran DynamicBackgroundExtraction on the linear RGB image using subtraction and samples placed to avoid the nebulae
    20. BXT Correct Only Used BlurXTerminator correct-only to clean up the RGB corner stars
    21. SPCC Selected a background preview and ran SPCC with the Ideal curve and ZWO R, G, and B filter curves
    22. Measure RGB Stars Used PFSImage to measure RGB star sizes: X = 2.34 and Y = 2.19
    23. Full BXT Ran full BlurXTerminator with enhanced star-shrinking values based on the measured RGB star sizes
    24. NXT V3 Applied NoiseXTerminator V3 to the cleaned and calibrated RGB image
    25. SXT for RGB Stars Ran StarXTerminator and kept the RGB star image for later recombination; the RGB starless image was not used
    6. Take RGB Stars Nonlinear
    26. Star Stretch Script Used Seti Astro Star Stretch to take the RGB star image nonlinear
    27. Star Version 1 Created a first star image using stretch 5.0 and color boost 1.6
    28. Star Version 2 Created a second, stronger star image using stretch 7.0 and color boost 1.79
    7. Take the Starless SHO Image Nonlinear
    29. GHS Stretch Used GeneralizedHyperbolicStretch to take the SHO starless image nonlinear
    8. Mask Construction for Nonlinear SHO Work
    30. Create WarmMask Used ColorMask from hue 328 to 68 with blur 5, then boosted the mask with CurvesTransformation
    31. Create CoolMask Used ColorMask from hue 162 to 259 with blur 5, then boosted the mask with CurvesTransformation
    32. Prepare Local Color Control Built the mask structure used for separate warm-region and cool-region color, saturation, and contrast work
    9. Nonlinear SHO Color, Tone, and Contrast
    33. Base CT Work Used CurvesTransformation to set the basic tone scale and color saturation
    34. SCNR Green Passes Applied SCNR Green at 0.9, inverted the image, applied SCNR Green at 0.9 again, then inverted back
    35. WarmMask Refinement Applied WarmMask, adjusted color and saturation with CT, then used LHE at 64 and 216 scales for fine and coarse structure
    36. CoolMask Refinement Applied CoolMask and used CT to tune the cool-color saturation and balance
    37. Astro Color Mixer Used Astro Color Mixer for small saturation, per-color luminance, and slight color-rotation tweaks
    38. Final CT Pass Applied another CurvesTransformation pass for final tone scale and color tuning
    39. Astro Contrast Enhancer Tested ACE with Texture 100, Clarity 49/10, and Dehaze 0; then reduced Texture to 75 for a more natural result
    10. Add RGB Stars Back In
    40. ScreenStars Recombination Used the ScreenStars script to add RGB stars back into the processed SHO starless image
    41. Compare Star Versions Tested the available star versions against the SHO nebula image
    42. Select Final Stars Chose star image #1 because the heavier star version distracted from the nebulosity
    11. Photoshop Polish and Final Output
    43. Export TIFF Saved the PixInsight result as a 16-bit unsigned TIFF and moved it to Photoshop
    44. Add Watermarks Added the project watermark and presentation finishing touches
    45. Final JPEG Exports Exported clear, watermarked, and web-sized JPEG versions for publication and sharing

    Processing this Image

    (All Processing is done in PixInsight, with some final touches done in Photoshop)

    1. Blink

    • General

      • Lots of satellite tracks - easy to handle

    • Ha

      • 10 frames removed - 6 for focus, 2 for tracking, 2 for clouds

    • OIII

      • 12 frames removed, 6 for focus, 2 for tracking, 4 for clouds

    • SII

      • 3 frames removed, 1 for tracking, 2 for clouds

    • Red

      • No frames removed!

    • Green

      • No frames removed!

    • Blue

      • No frames removed!

    • Darks

      • All looks OK

    • Dark Flats

      • All looks OK

    • Flats

      • All good

    2. WBPP 3.01

    • Reset everything

    • Load all lights

    • Load all flats

    • Load all darks

    • Select - maximum quality

    • Reference Image - auto - the default

    • Select the output directory for the WBPP folder

    • Enable CC for all light frames

    • Pedestal value - auto

    • Darks - set exposure tolerance to 0

    • Lights - set exposure tolerance to 0

    • Lights - all set except for a linear defect

    • set for Autocrop

      WBPP ran for 1:52. The summary screen was empty and displayed errors, but they did not appear to affect the output; the masters looked great.

    WBPP Calibration View

    WBPP Post Calibration View

    WBPP Pipeline View

    3. Load Master Images and Create Color Images

    • Load all master images and rename them.

    • Using ChannelCombination, create the Master SHO and RGB color images

    Master Ha, OIII, and SII Images

    Master SHO image.

    Master R, G, and B images

    Master RGB color image.

    4. Initial Process of Linear SHO data

    • There were no obvious gradients in the Master SHO image, so I did not run DBE.

    • Run BXT - correct only. This cleans up the stars at the corners. Not much to do in this image as the scope is very crisp.

    • Run PFSImage script to measure star sizes. X = 2.49 Y = 2.32. This will influence the values used in BXT.

    • Run Full BXT - I am using an enhanced set of values to shrink stars more. These are about double the measured star sizes. See the BXT Panel Snapshot below.

    • Run NXT V3 - see params from snapshot below.

    • Run SXT and don’t save the SHO stars. I will be using RGB stars so there is no need to keep them.

    • Run NarrowbandNormalization (see screenshot below for parameters used)


    Measuring Star Sizes with PFSImage Script (click to enlarge)

    BXT Settings Used. (click to enlarge)

    NXT Panel used. (click to enlarge)


    Master SHO Before BXT Correct Only, After BXT Correct Only, After BXT Full, After NXT


    Final Master SHO Image

    Master SHO Starless Image (click to enlarge)

    NarrowbandNormalization Parameters used.

    After NBNormalization (click to enlarge)

    5. Process the Linear RGB Data

    • Run DBE for the RGB linear image. Use subtraction for the correction method. Choose a sampling plan that avoids the nebulae (see below)

    • Run BXT - correct only. This cleans up the stars at the corners. Not much to do in this image as the scope is very crisp.

    • Select a preview rectangle that samples the background sky, and then set up and run SPCC.

      • Use the Ideal curve

      • Use ZWO R, G, & B filter curves,

    • Run the PFSImage script to measure star sizes. X = 2.34, Y = 2.19. This will influence the values used in BXT.

    • Run Full BXT - I am using an enhanced set of values to shrink stars more. These are about double the measured star sizes. See the BXT Panel Snapshot below.

    • Run NXT V3 - see params from snapshot below.

    • Run SXT and don’t save the RGB starless image.

    Master RGB DBE Sampling Plan (click to enlarge)

    Before DBE (click to enlarge)

    Master RGB after DBE (click to enlarge)

    Master RGB Background subtracted (click to enlarge)

    Measuring RGB star sizes.

    Params used for BXT

     

    SPCC Panel settings.

    SPCC Regression Results.

    Master-RGB Before SPCC (click to enlarge)

    After SPCC (click to enlarge)


    Master RGB before BXT Correct Only, After BXT Correct Only, After BXT Full, After NXT V3


    Final Master RGB image - Before Star Removal.

    Master RGB Star image after SXT.

    6. Take RGB Stars Nonlinear

    • Use Seti Astro Star Stretch Script to stretch Stars

    • I decided to create two versions of the nonlinear star image. I created two nonlinear star versions: one using the default stretch and one using a stronger stretch:

      • Stars #1 used a stretch of 5.0 (the default) and a color boost of 1.6

      • Stars # 2 used a stretch of 7.0 and a color boost of 1.79

    Star Stretch Script panel and params used for stars #1

    StarStretch Params for stars #2

    Nonlinear RGB Stars image #1

    7. Take the Starless SHO Image Nonlinear

    • Use GHS to take the SHO starless image nonlinear - see screenshot below for params.

     

    GHS Parameters used.

     

    Nonlinear SHO image

    8. Process the Nonlinear SHO Starless Image

    This is the big meaty step of this process. In this section, I will focus on getting Green/Magena under control, nailing the tone scale and color separation, doing masked warm/cool refinement, and then ACM/ACE polish.

    • Create the WarmMask

      • Use the ColourMask Process with Star Hue 328 and an end hue of 68, with a blur of 5

      • Apply CT to boost the mask

    • Create the CoolMask

      • Use the ColourMask Process with Star Hue 162 and an end hue 259, with a blur of 5

      • Apply CT to boost the mask

    • Apply CT to set the basic tone scale and color saturation

    • Apply SCNR Green with a value 0.9 to reduce the amount of green in the image.

    • Invert the image (make magenta regions look green)

    • Apply SCNR Green with a value 0.9 to reduce the amount of green in the image.

    • Invert the Image

    • Apply CT for Tone and Color.

    • Apply the Warm Mask

      • Apply CT to adjust color and saturation

      • Apply LHE with a factor of 64, contrast limit of 2.0, an amount of 0.4, and a histogram of 8 bits (This will bring up some finer detail)

      • LHE with a factor of 216, contrast limit of 2.0, and an amount of 0.3, and a histogram of 8 bits (This will bring up some coarser detail)

    • Apply the CoolMask

      • Apply CT and adjust cool-color saturations

    • At this point, colors are pretty close to what I want, but I am going to finalize them further using my Astro Color Mixer Tool. These were small tweaks to saturation, per-color luminance, and a few slight color rotations.

    • Now do a CT for tone scale and color tweaks.

    • Now I want to optimize contrast. I used my new Astro Contrast Enhancer tool for this.

      • I pegged the texture at 100 - it seemed like this image could handle this much of an adjustment

      • I added clarity at 49/10

      • I did not think that Dehaze added much here and left that at zero.

    • I assessed the final image, and my sense was that the image looked very sharp - but perhaps TOO sharp. I was starting to see some artifacts. So I undid that and went back in and redid the adjustments by taking Texture down to 75 and leaving clarity alone. I think this really helped make the image look more natural.

    Params used to create the initial WarmMask

    Initial WarmMask (click to enlarge)

    WarmMask after CT Boost (click to enlarge)

    The Params used to create the initial CoolMask

    Initial SHO image(click to enlarge)

    Initial CoolMask (click to enlarge)

    CoolMask after CT boost (click to enlarge)

    Apply CT (Click to enlarge)

    Apply SCNR Green (click to enlarge).

    After SCNR Green at 0.90 (click to enlarge)

    Global CT Adjust. (click to enlarge)

    After LHE 1 with the WarmMask (click to enlarge)

    Apply CT with CoolMask (click to enlarge)

    ACM adjustment (click to enlarge)

    Initial ACE settings (click to enlarge)

     

    Zoom view - texture is too harsh. (click to enlarge)

    Invert the image (click to enlarge)

    Final Invert (click to enlarge)

    After CT with the WarmMask (click to enlarge)

    Apply LHE 2 with WarmMask (click to enlarge)

    The Astro Color Mixer Script used to dial in the color. (click to enlarge)

    Global CT Adjustment(click to enlarge)

    After ACM Adjustment (click to enlarge)

    Texture looks much better after backing off by 25% (click to enlarge)

    Backing off ACE texture by 25% (click to enlarge)

    9. Add the Stars Back In

    • Using the ScreenStars Script, add stars back into our SHO starless image. Do this two times with the two star images created

    • Pick the best one. I went with star image #2 because I think you need the heavier stars to standout in the rich nebulosity in the image.

    The script used to add the images back in - with smaller stars.

    With larger stars.

    The smaller stars just don’t work here - they are lost in the complexity of the region,.

    The larger stars work much better - Final Image ready for rendering.

    10. Export the Image to Photoshop for Polishing

    • Save the image as a 16-bit unsigned TIFF and move it to Photoshop

    • Added Watermarks

    • Export Clear, Watermarked, and web-sized JPEGs.

    11. The Final Image!

    The Final Image

    11. Final Comments

    I was happy with this process. ACM and ACE eliminated several manual steps, and both tools seemed to do their job well. This is the kind of image that it really pays off to zoom into and pan around - a lot of stuff going on in this region, and the image has very crisp details - especially of the dark dust!


    Back to the Main Sadr Region 2026 Page

    Alternatively, you can use the back arrow to return to the Main Sadr Region page, or you can use the menu at the top of the page to continue your navigation.

    Thanks,

    Pat

    Patrick A. Cosgrove

    A retired technology geek leveraging his background and skills in Imaging Systems and Computers to pursue the challenging realm of Astrophotography. This has been a fascinating journey where Art and Technology confront the beauty and scale of a universe that boggles the mind…. It’s all about capturing ancient light - those whispering photons that have traveled long and far….

    https://cosgrovescosmos.com/
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